OMEGA_SLENDER // PROFILE~/omega/profile

> whoami --verbose

Omega Slender

Programmer / Game Developer / Technical 3D

I'm Bastián, better known as Omega Slender. I'm a freelance programmer with five years of experience across several areas of software development. I enjoy taking on new challenges, learning independently and continuing to grow as a developer. I also have a strong interest in 3D work, particularly rigging, renders, model corrections and other technical processes. I'm open to collaborating on independent projects and contributing to the community whenever I can. I genuinely enjoy sharing what I learn and helping others move their ideas forward.

Code, games and unconventional computer projects.

READY_

> stack --list

STACK_REGISTRY

38 ITEMS

SYSTEMS

  • C++
  • C
  • Nim
  • Rust

WEB

  • JavaScript
  • TypeScript
  • Astro
  • React

APPLICATIONS

  • Python
  • C#
  • Java
  • Lua

DATABASES

  • PostgreSQL
  • MySQL/MariaDB
  • SQLite
  • MongoDB
  • Redis
  • Firebase Firestore

ENGINES

  • Panda3D
  • GDevelop
  • LÖVE
  • GameMaker2
  • Pygame
  • LÖVR
  • RPG Maker MV
  • RPG Maker MZ
  • Ren'Py

RENDERING + 3D

  • RayLib
  • SDL3
  • Sokol
  • PixiJS
  • Three.js
  • OpenGL
  • Vulkan
  • Metasequoia 4
  • Blender
  • MikuMikuDance
  • PMX Editor
STATUSONLINE
MODEPUBLIC / BUILD
SOURCEOMEGA_SLENDER

SYSTEM / WORK_INDEX

Released and in development

A selection of software, games and systems I have released or continue to develop.

SOFTWARE

02 / SHIPPED
SOFTWARE01
MMD Height Editor cover

itch.io

MMD Height Editor

RELEASED

A lightweight Windows utility for accurately adjusting the height of MMD PMX models with a real-time 3D viewer and movable reference plane. It supports eight measurement units, MMD-style rendering, geometry validation, reliable texture handling, drag-and-drop and safer exports for characters, props, stages and complete environments. It currently supports PMX files on Windows.

OPEN PAGE — Opens an external site
SOFTWARE02
MMD Model Cleaner cover

itch.io

MMD Model Cleaner

RELEASED

A Windows tool for cleaning and organizing MMD PMX models that are still being developed. It removes loose vertices, weightless bones, duplicate or empty morphs and display-slot lists, and can repair texture paths. It supports drag-and-drop for applying selected cleanup steps to PMX files. Structural changes may affect rigging or physics, so organizing textures alone is the safest option.

OPEN PAGE — Opens an external site

GAMES

02 / PUBLIC
GAME03
Five Nights in Anime: Ultimate Location Remake cover

GameJolt

Five Nights in Anime: Ultimate Location Remake

RELEASED

An unofficial remake of FNIA: Ultimate Location, rebuilt from scratch in GDevelop. It introduced improved enemy behavior and gameplay, HD assets, better audio, a 16:9 layout and additional nights. Development was canceled because of technical issues and a lack of motivation.

OPEN PAGE — Opens an external site
GAME04
RE: Butterfly Affection cover

itch.io

RE: Butterfly Affection

IN DEVELOPMENT

A non-profit fangame and reimagining of Ray-K's original, rebuilt in RPG Maker MV. It brings HD 1280x720 visuals, English and Spanish support, mouse, keyboard and joystick controls, a censorship mode, plus Windows and Android support. The story follows a strange creature whose metamorphosis brings unexpected consequences.

OPEN PAGE — Opens an external site

IN PROGRESS

02 / ACTIVE
01

Personal 2D Game Engine

A personal 2D game engine written in Nim with RayLib.

IN DEVELOPMENT
02

Python-inspired Programming Language

A Python-inspired programming language implemented in Nim.

IN DEVELOPMENT

SYSTEM / WEB_INDEX

Websites

Released web projects and independent initiatives.

ASSET LIBRARY / MMD

Models & fixes

Six MMD character ports and model fixes, with downloads available on DeviantArt.

SYSTEM / CAPABILITIES

The stack behind the work

MODULE: CODE01
  • Software architecture
  • Frontend & backend
  • Automation
MODULE: GAME_DEV02
  • Game programming
  • Game systems
  • Graphics engines
MODULE: 3D03
  • Rendering
  • Rigging
  • Technical model fixes